


But that guiding star of minimalist design has also worked wonders for Little Devil Inside. Sony's support has been invaluable to a new team some way into its own long journey, Neostream tells us. The partnership was finally set in stone just before the PS5 reveal event last June. But when rumours of a next-generation PlayStation began to circulate, they received "a louder knock at the door" and knew it was time to take up the company's offer of support. They were shocked, Choi tells us: so much so that they felt it was too early to make a commitment. The idea caught the attention of over 5,000 backers – and also, rather unexpectedly for Neostream, of Sony, who got in touch "very soon after Kickstarter". Only time will tell how this affects Little Devil Inside."We wish to express more with less, and leave some room for the players to fill in" On the other hand, there are the backers who fully support this move and any other changes Neostream makes. Others believe it might prolong the development of the title and limit platforms that support the game. Some believe they should take caution in this move because it could be a big mistake. Their backers have their own personal opinions on this potential change though.

We have been getting a lot of professional advice on this and although there may be a little lead time, overall, this just looks like a much more feasible option taking into account what we want to create and achieve. For some time now they have been considering switching to Unreal Engine because they think the “size of the assets and the way they all interrelate may be just a little too big.” In a recent update on their Kickstarter page, they have said something that makes this consideration look like an actual decision.ĭevelopment-wise, we’ve seriously been looking into shifting over to the Unreal Engine. Their goal was to reach $250,000, but they have exceeded that number by successfully raising $306,515. Neostream started a Kickstarter back in April for their game, Little Devil Inside.
